Tie Fighter
Techniques used and why
When creating this 3D model I used multiple techniques I have learnt over the period of the 3 weeks previous to completing this model. As you can see I used the virtual editing studio technique to get the correct size of the model, this help me get the correct shapes and sizes of the body and wings so that they are proportionate to each other. I have also used bevel multiple times to create the window and the engine cover, this allowed me to create cone shaped object with out having to use a cone then delete polygons. When creating this model I also used extrude a lot to create precise shapes that can only be replicated by spending time precisely lining up a separate shape the the original. Another tool i used in creating this model was the spline tool that allowed me to draw shapes that I could not create with normal standard shapes, I used this a is was the fastest method to create the complex shapes I required.
The model may seem simple and does not have a huge amount of detail on them but this will change when it comes to adding this in to the animation as I will be creating textures using the unwrap uvw and photo shop, this should add more detail. Also I decided not to add detail because I plan on not using slow close up camera angles where the detail would be required.
The model may seem simple and does not have a huge amount of detail on them but this will change when it comes to adding this in to the animation as I will be creating textures using the unwrap uvw and photo shop, this should add more detail. Also I decided not to add detail because I plan on not using slow close up camera angles where the detail would be required.